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Microsoft Kinect For Windows
Microsoft Kinect For Windows
Microsoft Kinect has changed the way people play games and experience entertainment. Now, Microsoft Kinect for Windows offers the potential to transform how people interact with computers and Windows-embedded devices in multiple industries, including education, healthcare, retail, transportation, and beyond. The release of the Microsoft Kinect for Windows sensor and software development kit (SDK) for commercial applications opens up the limitless possibilities offered by Kinect technology. Together, the hardware and software offer a superior development platform for Windows and a higher quality, better performing experience for end users. To further incite innovation, the Kinect for Windows hardware will be available through a variety of resellers and distributors in the United States, Australia, Canada, France, Germany, Ireland, Italy, Japan, Mexico, New Zealand, Spain, and the United Kingdom. Microsoft Kinect for Windows consists of the Kinect for Windows hardware and Kinect for Windows SDK, which supports applications built with C++, C#, or Visual Basic by using Microsoft Visual Studio 2010. The newly release Kinect for Windows SDK version 1 offers improved skeletal tracking, enhanced speech recognition, modified API, and the ability to support up to four Kinect for Windows sensors plugged into one computer. Commercial Ready Installer makes it easy to install Kinect for Windows runtime and driver components for end-user deployments. Raw sensor streams Enables the depth sensor to see objects as close as 40 centimeters and also communicates more information about depth values outside the range than was previously available. There is also improved synchronization between color and depth, mapping depth to color, and a full frame API. Skeletal tracking Provides more accuracy and skeletal tracking now enables control over which user is being tracked by the sensor. Advanced speech and audio capabilities Provide the latest Microsoft Speech components and an updated English Language Pack for improved language recognition accuracy. In addition, the appropriate runtime components are now automatically installed with the runtime installer exe. API improvements Enhances consistency and ease of development. New developers should have a much easier time learning how to develop with Kinect for Windows, and all developers will be more productive. Commercial Kinect for Windows Sensor: The newly released Kinect for Windows hardware is optimized for use with computers and devices running Windows 7, Windows 8 developer preview (desktop applications only), and Windows Embedded-based devices. Some of the changes to the hardware include: Near mode Enables the camera to see objects as close as 40 centimeters in front of the device without losing accuracy or precision, with graceful degradation out to 3 meters. Shortening USB cable and small dongle Ensure reliability across a broad range of computers and improves coexistence with other USB peripherals. The Kinect of Windows sensor is intended to be used with the Kinect for Windows SDK and applications developed using the Kinect for Windows SDK and associated runtime software. System requirements are: Hardware requirements 32-bit (x86) or 64-bit (x64) processor Dual-core 2.66 GHz or faster processor Dedicated USB 2.0 bus 2 GB RAM OS requirements Requires Windows 7 or Windows Embedded Standard 7

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